Hotspot

A Party Management App

Role

Project Lead

UX Design

Leadership

Visual Design

Branding

Skills

Timeline

13 Weeks

Introduction

Hotspot is a nightlife planning app designed to help users find local events, coordinate group outings, and make nights out stress-free. As Project Lead, I guided the full design process, from research and concept development to prototyping and testing. Our goal was to reimagine how young adults discover, plan, and enjoy nightlife with their friends.

Discover

To understand how people plan nights out, the research started with 21 user interviews and a short survey that received 28 responses. I also looked into similar nightlife and social planning apps. The biggest themes that came up? Group chats get chaotic fast, last-minute decisions create stress, and people want to go out somewhere that actually matches their vibe, not just wherever they end up.

Interviews

We interviewed 21 people who go out with friends. Most of them relied on group chats to make plans, which often turned messy or last-minute. A big pain point was that decisions rarely matched everyone’s vibe, some wanted chill nights, while others wanted something high-energy.

I hate paying cover just to find out it’s not my scene
— Interviewee
I hate when plans get messy and we end up somewhere we don’t enjoy.
— Interviewee

Survey Findings

Group Decision-Making

Respondents highlighted difficulties in reaching consensus on where to go, often resulting in indecision or fragmented plans.​

Location Sharing

Most users were open to sharing their location with friends for the night, as long as it was temporary and fully controlled by the user.​

Discovery Methods

Many users rely on word-of-mouth or social media to discover events, but expressed a desire for a more centralized and personalized platform.​

Define

Based on our research, we found that planning nights out is often chaotic, group chats get messy, plans change last minute, and events don’t always match the vibe. We saw an opportunity to create a centralized, social, and personalized tool that helps users discover events and coordinate with friends more easily, making planning fun, not frustrating.

Problem Statement

Many Young Adults Struggle with coordinating nightlife plans. This problem is especially common on weekends and in nightlife hotspots due to unorganization

Personas

My Team and I created two personas that reflect our research and findings

How Might We

Help groups of friends coordinate their nights out?

Ideate

In the ideate phase, we took our research insights and turned them into actionable ideas. Through brainstorming sessions, sketches, and feature mapping, we explored creative ways to make nightlife planning feel simple, social, and exciting.

To make sense of our research, we used affinity mapping to group user quotes, observations, and survey responses by theme. This helped us clearly see patterns in user behavior and pain points.

Affinity Diagram

Transparency

Discovery

Communication

Pain Points

Key Features

Live Location Sharing

Let your friends know where you are

Event Transparency

See dress code, venue type and cover charge

Event Polls

Vote on your favourite places in the groupchat

Filters

Set what kind of venues you want to see

Heatmap

See where your friends are and their ETA

Moments

Send photos during your night out and view them after

Hotspot’s user flows focus on making nightlife planning simple and social. Core flows include sharing events, voting on plans, and switching between pre-event and during-event modes. Each flow keeps interactions quick, fun, and group-focused.

User Flows

Share an event with your group and everyone casts a vote. Majority Wins!

Creating a Poll and Voting

Find an event on the discovery feed. Filter options by price, location and venue type and share with your group!

Creating a Night Out

Pre-event mode is a focused module that activates two hours before a scheduled event, limiting user access to just the group chat and event details to keep everyone aligned and minimize distractions.

Pre Event Mode

During-event mode activates once the event starts, giving users access to the group chat, a heatmap showing friends' locations, and a photo feature—capturing memories that are saved forever.

During Event Mode

Design

Paper Prototypes

After I created wireframes, my team and I tested on 2 individuals. The 3 key tasks given were

Testing

  1. Share a venue with a group

  2. Start a poll

  3. Create a new event

After gaining insightful feedback from users, we made the corrections to design the MVP

Feedback

  1. Cut down 50% of screen

  2. Focused more on the MVP

  3. Made the polling feature easier

Too Confusing

Users were too confused with the navigation and felt it should be streamlined

Too Robust

Users felt like the app was attempting to do too much at once

Simpler Polling

Users said when a venue is shared, a simple “yes” or “no” is easier

High-Fidelity Prototype

I was responsible for designing the onboarding experience, which set the tone and visual direction for the rest of the app. The onboarding gives users a quick, engaging overview of what Hotspot offers. It also includes light personalization options to help tailor the experience from the start, making sure users feel like the app fits their nightlife style.

Onboarding

The MVP for Hotspot focused on delivering the core features needed to support a fun and functional nightlife planning experience. This included a personalized onboarding flow, an event discovery screen with filters, a group planning feature with voting, and a live map to see where friends are. These features were chosen to give users the essential tools to find events, coordinate plans, and connect in real-time.

MVP

Outcomes

The final Hotspot prototype received positive feedback from users during testing, especially for its vibrant branding, clear onboarding, and social planning features. Testers found the group voting and live location sharing especially useful for coordinating nights out. Overall, the design successfully captured the energy of the club scene while remaining functional and user-friendly. These results confirmed that the app met its goals of enhancing social nightlife planning in a fun and accessible way.

Lessons Learned

Being in a leadership position came with a lot of responsibility, from supporting the team and making tough decisions to balancing creative input and staying aligned with project goals. At times, I felt pressure to have all the answers, but I learned that good leadership is about adaptability, trust, and open communication. Moving forward, I’d prioritize time management and earlier user testing. This experience helped me grow in collaboration, decision-making, and confidently guiding a team toward a shared vision.